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Who is online?

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Most users ever online was 75 on Sun Dec 09, 2012 2:25 pm


Sat Oct 27, 2012 8:14 pm by DrSmartGuy

ON THE WEBSITE! Btw Its not a Youtube Video this time cus maybe youtube will remove it D: (FUCKING YOUTUBE) Alright lets go on.. We already got the movie and shit but we are going to post it like over 3 weeks on this site or maybe sooner! Tell ur friends about …

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WeezyGameCheats on TWITTER

Fri Oct 12, 2012 2:22 pm by DrSmartGuy

Follow it on Twitter
For the latest game news


Thu Oct 11, 2012 5:18 pm by DrSmartGuy

Hello WeezyGamers!Your Admin DrSmartGuy here. WeezyGameCheats is working to get a crack for FIFA13. We will get it soon for you Smile We already have it but we're going to wait before posting it. The Game costs $50 If you can't wait before we are posting it? Donate $5 to Paypal - icelesreal@gmail.com for getting FIFA13 Now! Mail me on WZG If you want more infomation. Greetings DrSmartGuy …

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Ghost Online is Back! With SoulSaver Online

Mon Jul 23, 2012 6:08 am by DrSmartGuy

Ghost Online is back! But then with a other name , SoulSaverOnline! Want to play the game? Visit the site
www.soulsaveronline.com People got problem making accounts, If you got a problem to? Reply it and we will PM u a FREE WZG Acc for SoulSaver!

WeezyGameCheats VIDEO WEEK!

Fri Jul 20, 2012 4:42 am by DrSmartGuy

Hello WeezyGameCheats fans!!!
WeezyGameCheats is getting Many Movies this Summer! Stay tuned, and maybe we put ur favorite films?! We take no credit for the movies btw! But the movies we are going to put are Paranomal Activity Tokyo, Blood and Bones and
etc... the other are secret!

Greetings, Admin DrSmartGuy

CallofBow Minecraft Server! My OWN

Thu May 31, 2012 3:41 pm by DrSmartGuy

Hello weezygamecheaters! I made my own MC Server. Its a kinda FPS Razz Soon we will get SDK Gun mods but for now we hold it on BOWS <-- Smile If u want to join the ip is here
----> Smile You will need Hamachi - Hamachi logins are SkyRaft1,2,3,4,5,6,7,8....50 Password : 123

Very Happy The website for more info : www.callofbow.webs.com

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New WZG Movies at WeezyGameCheats!

Thu Mar 08, 2012 12:41 pm by DrSmartGuy

Vampire Suck

How to train you dragon

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The Xbox 720 rumor round-up

Wed Feb 22, 2012 1:45 pm by DrSmartGuy

So in the wake of my last article about Nintendo’s next-gen console, here’s one tackling Microsoft’s successor to the mighty Xbox 360. It’s currently known as the Xbox 720 or the Xbox Loop, and there’s a veritable butt-load of rumors out there on the world wide web, so varied in likelihood, paranoia factor, and outright dishonesty, …

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Online Warmongers Interview with Sergey Titov

Wed Feb 22, 2012 1:42 pm by DrSmartGuy

GameZone: Can you tell us about your backgrounds and different games that your development team has worked on?

Sergey Titov: While War Inc. Battle Zone is the first game we’ve worked on together as a team, our employees have worked on some of the world’s best games — both in retail and the online world, including games such as League …

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Soldier Front January Update!

Thu Jan 26, 2012 11:21 am by DrSmartGuy

Atten~tion Soldiers!

We will have a Soldier Front content update on January 18th from 11:00PM to 6:00AM (server time). During this time, the servers will be temporarily unavailable. In this update:

New Weapon Bomb:
- Red Tiger M4A1 (Weapon Bomb)

New Capsule Weapon:
- Thunder K2 (SP Capsule)

New Weapon Shop Item:
- EVL_K2
- Gold MG36 (Moved …

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Kid Icarus Uprising gets European release date

Thu Jan 26, 2012 11:19 am by DrSmartGuy


Nintendo's announced that Kid Icarus Uprising will be available in Europe on March 23, along with a special stand for the game.

Kid Icarus Uprising sees angelic hero Pit fight the Queen of the Underworld, Medusa, and her armies both in the air and on the ground.

Since the game requires the left hand to use the Circle Pad and …

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New xBox 720!

Thu Jan 26, 2012 11:12 am by DrSmartGuy

For more opinion and features buy Xbox World online for £4.99 or on Apple Newsstand.

Microsoft has already proved it can outsell Sony, so its biggest concern next generation isn't Sony and PlayStation 4 - it's Apple and Google.

It's on the case. The new Metro dash and apps are turning the 360 into a device capable of halting those …

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Resident Evil Revelations Review

Thu Jan 26, 2012 11:10 am by DrSmartGuy

Noises we don't normally make during portable gaming: argh, wah, yoinks, eeep, brrrr. For one, portable gaming is often done in polite company and the other bus passengers don't want to sit next to a whimpering fruitcake.

Then there's the matter of the handheld's diminutive screen. Can an image the size of a Freddo Frog really give us the …

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Wii U to launch by end of 2012

Thu Jan 26, 2012 11:05 am by DrSmartGuy

Wii U to launch by end of 2012
Will be out by Christmas in all major markets

Nintendo president Satoru Iwata has confirmed the Wii U will be available in Japan, Europe and the US by the end of the year.

Iwata confirmed the release date at the investor meeting following the release of the company's Q3 financial results.

Nintendo …

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Modern Warfare 3 - Released!

Thu Nov 24, 2011 1:10 pm by DrSmartGuy

Release dates are important. They’re important to the publisher, developer, marketing, PR and – of course – the public. With a game like Modern Warfare 3, which will have millions invested in just making sure people know when it’s coming out, let alone its development, a level playing field is absolutely crucial.

Of course, not …

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Minecraft Awesome Spider Mod!

Wed Nov 23, 2011 5:38 pm by DrSmartGuy

Ever wanted to be the spider in minecraft? Wanted to climb over 100m's blocks? THAT CAN!
Download Link : mediafire.com ?130yi4s9du97ydm


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Minecraft 1.0 OFFICIAL RELEASE! ,Read Now!

Wed Nov 23, 2011 5:30 pm by DrSmartGuy

team at Mojang to do prior to the game's official release this coming weekend was some "very minor tweaks".

If you can't wait until the official release date, fear not -- Mojang is more than happy to break its own (virtual) "street date" for the game, and has made the official, non-beta, 1.0 client available for direct …

[ Full reading ]
Saints Row The Third - Released

Wed Nov 23, 2011 5:16 pm by DrSmartGuy

The time has come Citizens of Steelport. Saints Row 3 has officially been released to the public as of 12:01 AM this morning! We saw tons of you showing up at midnight openings around the United States, and even more of you playing the game throughout the morning.

Once the Saints were an upstart street gang, struggling for every inch of …

[ Full reading ]
Lucent Heart's first expansion released

Wed Nov 23, 2011 10:44 am by DrSmartGuy

Lucent Heart's first expansion released [/
Gamania Digital Entertainment announced today that Lucent Heart’s “Scaena” expansion is now live. Offering an impressive array of additional content, players will get to choreograph dance moves to their favorite tracks, explore new zones with challenging world bosses, and have huge Guild versus …

[ Full reading ]
Dc Universe Onnline now free-to-play!

Wed Nov 23, 2011 10:22 am by DrSmartGuy

DC Universe Online now free-to-play

Sony Online Entertainment LLC (SOE) today announced that players can now download and play its popular massively multiplayer online (MMO) action game DC Universe™ Online (DCUO) for free. Starting today, all PC and PlayStation®3 computer entertainment system players can create their own legendary …

[ Full reading ]

    [1.7.3] IndustrialCraft [v8.50]

    Level 10
    Level 10

    Fame : 0
    Posts : 10
    WGGP : 25643
    Join date : 2011-07-23

    [1.7.3] IndustrialCraft [v8.50]

    Post by PonyTail on Sat Jul 23, 2011 6:35 pm

    If you want to use this mod for anything else then playing it, read the Copyright at the end of this post!

    Return (String) System.getMostRecentPieceOfValuableInformation();
    Update v8.50
    Long promised, now finally arrived: AudioMod support
    -Nuke and ITNT now will properly explodes upon gettign redstone'd
    -Fixed punching people with tools (SMP) resulted in duplication of said tools
    -Fixed WaterMills eating buckets.. in SMP
    -Removed the annoying "Store Called" Console print
    -Fix for WindMills crashing upon rightclick in SMP
    -Nuclear Reactors won't fake client-sided explosions in SMP anymore.
    -Included the LagSpikeOfDeath fix for the IC-world-file. It reduces the
    amount of autosaves which caused severe lag to some people.
    -AUDIOMOD SUPPORT! Read the installation instructions on how to enable IC sounds.

    As well, feel free to suggest and link new
    or more appropriate sounds for different machines. You may suggest any
    file of any length, i'm capable of cutting and slightly mixing
    soundfiles via Audacity by myself.
    However, please ensure the sound file is Free-To-Use according to it's
    copyright! PReferable, link me to the site you got the file from.

    Patch v8.28

    Yes, just a patch, no new content, but a good load of bugfixes:
    -Fixed Tranmitter GUI
    -Fixed WaterMills eating up their inventory
    -Machines drop their content upon getting wrenched (and ONLY upon getting wrenched!)
    -Fixed Entitys "disappearing"... actually they were merely travelling on
    lightspeed. Mining Laser and the TNTs should work fine again.
    -Relays can now be directed up or down while placing
    -Cables can't be placed inside of you anymore.. previously i only
    disabled placing the cable in your face (but you were still able to
    place it in your lower body)
    -Implemented a fix for the too-big-shield-lockup bug of Field Generators, not sure how smoothly they work now.
    -Field Generators shouldn't melt anymore when wired by 4 or more sides.
    -Current can now directly get measured on relays (rightclick with EC Manipulator).
    -Relays don't charge up power anymore when left unwired, no more accidental 256er spikes.
    -FreqTrans is now craftable without enabled Field Generator (for Teleporters sake) on servers
    -Lumatron Crystal can't be crafted "charged" anymore.
    -Plantclumps can now be crafted with Leaves
    -ICSL can now be toggled with the config by server owners
    -Refixed Terraformer-HangUps, forgot a few for-loops
    -Added redstone-linking to Relay
    -Teleporter displays his charge status upon rightclicking, same for Mass Fabricators in SMP
    -Reworked Luminator Code with a different tick-implementation. It's
    running MUCH more stable now, though i couldn't yet do largescale
    SMP-tests. But i assume the bests. As well, it's consume/day should be
    about 1000/2000/6000 EU). If flickering for SMP still persists, note it.
    I still got abotu 50% possible threshold to add.

    Hotfix v8.10


    -Fixed Teleporters not uncharging after getting used.
    -Teleporter ned charge reduced to 3kk EU
    -Teleporters now start glowing, according to their amount of EU stored.
    -Fixed Lamacrystal recipe
    -Fixed ridicolous Teleportation bugs. They were caused by some overhaul
    of moving-methods within the Entity-class, done in 1.7.2 > 1.7.3
    -Simplified CryGen code, couldn't reproduce or even find the reported NPE-error, contact me again if it persists.
    -MedVoltage cannot harm stuff touching the cables anymore (thus, only 257+ EUs can shock)
    -ForceField and Teslas won't "Cable melt" anymore if attached to 4+ cables
    -Upon Request: Relays can now be disabled with redstone input
    -Memory Hogging Bug for all Machines fixed, most noticeably Watermills, Solarpanels and Windmills
    -Significantly increased Uran spawn
    -Upon dissipating, a shield-dome will respawn water on disappering shield-blocks
    -I've found the cause for MiningLaser, ITnt and Nuke malfunctions: Notch
    somehow changed his code to delete unregistered Entitys. As i've yet
    not registered these three objects (which caused the rendering as white
    square), because they worked fine without, they instantly get deleted
    after being created. Gonna take a look into fixing this after a couple
    hours of sleep.

    Wanna hold a small epicness contest:

    a map according to the requirements, make a YT video of it (including
    background mechanics) and post it in this thread to win the chance of
    your video getting a place in this OP (>= Extreme amounts of clicks),
    as well as the intimidating priviligue to choose the next priorized
    block/item which should be added in IC.
    To participate, your map must meed following requirements:
    -Pure IC map, no other mods involved
    -TMI is allowed, though i would prefer a legit map
    -Must contain a workshop, running on wires, containing all basic machines
    -Must have a ReinforcedStone-covered Reactor Room
    -Must contain a Solar/Wind/Water - tower energy generator
    -Must contain a stylish Teleporter room, Teleporter needs to be
    triggered by pulling 2 levers (at least, you are free to add more).
    -Must have a underwater-"Outside"-Area: Kinda like a surface dwelling
    (with farm?), only having A Force Field for keeping water off
    Now, hurry on and participate
    It's open-limit, but if somebody posts something which seems amazing to
    me, there will be a 3-day countdown before he wins the contest, unless
    somebody provides a better map (and resets the timer).

    And here goes the big one:
    UPDATE v8.00

    a couple of neat fixes regarding SMP GUIs, most stuff should work now
    (Many thanks to Sorha2, who provided the codesnibbets ned to fix the
    -Fixed Terraformer lock-up's when in proximity of unloaded chunks
    -Fixed a Sellomat exploiting bug
    -Cables can now be placed in water
    -Cables can't be placed inside yourself anymore I've managed to kill that fix somewhere... still working on it
    -Nukes use the new TNT-rule, ITNT can still be launched by hand
    -Fixed Energy-O-Mat with some new update mechanisms, however, there are 2 minor things one should keep in mind:
    --The emitted redstone will flicker every 10th frame. I would recommend a
    Double-repeater setup to cover that frame, otherwise it could bug
    redstone contraptions.
    --The Energyomat will NOT power redstone adjacent to it, but Redstone adjacent to BLOCKS ADJACENT TO THE ENERGYOMAT
    -Batpack re-enabled for SMP
    -Rightclicking MFEs with cables will directly place the cable and NOT
    open the MFE GUI, i think many wirers will be happy about this ^^
    -Fixed WaterGens only outputting 1/14th of their actual energy when powered by auto-water
    -Added Sapplings to Generator's Fuel List
    -Updated the list of Blocks a Mining Laser can break
    -Compressor can compress snowballs into solid IceBlocks. Cheap, stackable Water-Sources, anyone?
    -Batpack charge increased by 10%
    -Batpack can now be partially (un)charged in MFE's
    -A few new UUM recipes
    -Due to some compiling problems the ElectricMinecart is even more bugged
    then before. If you got one, consider incinerating it, i will remove
    the item entirely from game soon. Which could cause crashes if you still
    got one somewhere in a chest.

    -Teleporters, cross giant spaces with mere 5.000.000 EU!
    -Force Field Generators, cover your base in a creeper-proof energy shield
    -Lapotron Crystals, hand-held energy storage at it's best.
    -Relays, for all those complaining about the up/down focus'd wiring schemes.

    More detailed information regarding new content until the wiki pages are updated accordingly:


    Previous Patchnotes:


    Check my new Blog Word of Alblaka Industrial BlaBla for the most recent news on any stuff you want to know...

    Please do not report already known bugs or you WILL be ignored:
    -MFE's display their energy level wrong in SMP, as well their storage amount
    -Item-O-Mats won't display price and item sold in the GUI, same goes for the other Mat's
    -There are currently no (correctly) working char-messages given by items at all
    -Punching people with electric tools can cause... interesting stuff
    -Using different config settings server/client wise can cause bugs like unmineable new-ores or disconnecting issues
    -Various "Backpacks" and other special parts, namely NanoSuit, JEtpack and Batpack do not work properly in SMP and have their crafting disabled on servers

    As well, keep in mind to ALWAYS post an error log upon encountering a crash! In doubt, read this thread to learn how to properly retrieve an error log.

    For any bug report goes: Please as well note your currently used IC version, don't forget to state whether the error occured in SSP or SMP, as well.

    Version 8.50
    If you want to use this mod for anything else then playing it, read the Copyright at the end of this post!

    Support the developement of IndustrialCraft by donating money for buying student food and other useless things

    If you got any questions/suggestions/dunno's regarding CONTENT of this
    mod, consider clicking the banner above and reading through the one and
    only official IndustrialCraft wiki.

    As well, you may want to check out the most awesomely guide of jpralyea:
    <!-- m -->mediafire.com file/zv5b39xdg ... 0Guide.pdf<!-- m -->

    Play SMP on the big, healthy and surely well-handled

    Sponsor'd by:

    List of other (public) IC SMP servers:
    PM (posts will be ignored) me your IP to get it put into this list


    What's this?
    Now, Minecraft has three Elements.
    Mine, mine and craft.
    1. mine = it's YOUR world
    2. mine = mine ressources
    3. craft = craft things
    Which one is the major point is left open for discussion. However, for ME the main point is MINING and CRAFTING.
    Therefore, i created a mod that enhanches both:
    Industrial Crafts adds various new blocks, items
    and devices, supposed to advance the industrial aspect of Minecraft to
    the next level. You get better Furnances, new fuels, electric energy and
    some more stuff further explained below.
    All new add-ons are supposed to be balanced and should usually be
    balanced, as well. If you think some parts of the mod are just
    overpowered, post it here, discuss it and it will may be changed.
    Please take note, that this is a Tier 2
    Mod. Tier 2 means, quite all new blocks/items/recipes are not useable
    right at the start of a new world, but take quite a decent amount of
    ressources. You can, of course, start a new world, but if you want to
    test the new thingies right away, i recommend loading a advanced world
    (where you already possess some ressources).
    However, keep in mind that a loaded world will be modified and cannot be
    used without the mod anymore (make some Backups). As well, you will
    need to explore new chunks and build new mines to find Tin/Copper Ore,
    as it needs new chunks to be generated.

    What do I need?
    First of all, this mod uses:
    a ) Risugami's ModLoader (duh! which good mod doesn't use it?!)
    b ) SDK's ModLoader MP
    Due to the incosistency of SDK-updates, this mod is now primaryly running on Flan's ModLoaderMP. I do not guarantue for it to work with SDK's one.
    So, if you want to install this mod, ensure you have all requirement mods installed with the most recent version as well.
    EXSPECIALLY ensure they have the correct version. You know, 90% of "OMG
    YOUR MOD IS NOT WORKING"-errors are caused by people mixing up wrong
    version'd files.
    IMPORTANT: You need to install ModLoader first, THEN you install ModLoaderMP on top of it.
    c ) ModSaver, but since i'm it's creator you can always exspect the most
    current version to be in the IndustrialCraft download, by default.
    d ) You can, optionally Install Risugami's AudioMod to enable Custum ModSounds for your Minecraft.

    How to install this mod?
    Now, since you already got the both 2 mods above installed, i don't need to give any installation instructions here, do i?
    Just extract the archive you downloaded, drop the content of the
    "minecraft" folder into your minecraft.jar with WinRar or something
    similar and don't forget to delete this frikkin annoying META-INF
    If you want custum sounds (and installed AudioMod), drag the ressources
    folder of the download into your .minecraft folder. You can accept all
    "override" requests, it will merely add new files into the correct
    If you dislike some of the sounds, feel free to
    delete/replace files, it can't cause any severe errors, as long as you
    stick with the ogg-format
    The download as well includes two txt-files:
    IndustrialRecipes.txt has no direct influence on the program, but contains a list of all crafting recipes.
    IndustrialCraftConfig.txt is the config file used by my mod. If you
    place it in the .minecraft folder (NOT into the minecraft.jar), it will
    be read and change some standard settings. The file is not required to run IndustrialCraft, it will run fine without them.
    You can override the standard IDs with those specified in the file. Take
    note that Modifying the ID values causes your own "version" of the mod
    to become unique modified, meaning savefiles created with a special ID
    configuration can only be loaded with that special ID configuration.

    Means, if you start with ID configuration A, create a new world, play
    some hours, then switch to ID configuration B, your world will cause
    Minecraft to crash, most likely.

    The "Experimental Nanosuit" is an additional feature you CAN enable. However, consider following:
    -To use the full features of the Nanosuit, you will need to copy the
    fd.class from the Experimental folder into your minecraft.jar. This
    however, is a base modification and could cause incompatibility with a
    couple of mods.
    -The nanosuit isn't only experimental, but the code is as well. Exspect bugs and funny stuff (try super-bunnyhopping, it rocks)
    -The nanosuit is probably imba.
    Further instructions of how to enable the nanosuit can be found in the
    Config. If you only copy the new file into your jar WITHOUT enabling the
    nanosuit in the config, exspect crashes.

    As well, there's a folder "Industrially Improved Pickaxe".
    If you inject the file of the folder into your minecraft.jar, and enable
    the new setting in the config file, normal pickaxes will be capable to
    harvest new ores on normal speed.
    If you use the file without setting the config, nothing will change,
    however, using the new file can cause incompatibility with ToolUtil and
    other mods.
    Activating the option in the config file WITHOUT adding the new file will cause Minecraft to crash, as usual.

    The folder "server" can be ignored, unless you want to install IndustrialCraft on your own server.
    To do this, first install the SDK MP ModLoader Server (or patch your
    minecraft_server.jar to become one). You need the server-sided ModLoader
    MP, don't try the one you downloaded for your client!
    Then just drop all content of the "sever" folder into your minecraft_server.jar.

    If you have installing/crash errors, plese read this part, before posting! It contains all casual erros and the ways to fix it.
    Problem: You are missing the following mods: mod_IndustrialCraft x.xx
    Solution: Either you or the server are using an outdated / incorrectly installed version of IndustrialCraft. Fix the install to continue.

    Problem: If i put stuff in the crafting window, it displays the item, but i can't take it from the slot.
    Solution: The server you're playing one is not (properly) modified. Ask the server admin to check the installation instructions.

    Problem: ClassNotFoundException
    Solution: You've forgot one or more files, probably a prequesite mod.

    Problem: After modifying the minecraft.jar, nothing changes. I can't use new recipes and don't find any new ore.
    Solution: You probably forgot to install ModLoader as well. No ModLoader, no mod being loaded.

    Problem: I've loaded a savefile, but can't find any of the new ores. I can craft stuff of the mod (like the Iron Furnace), though.
    Solution: You can't find the new ores on chunks that were generated before installing the mod. Either start a new world or explore new parts of your world, these will contain new ore.

    Problem: Minecraft crashes if i rightclick on an already placed machine.
    Solution: You're using an incompatible version of ModLoader. Check the descriptions above to see which version is ned for this mod.

    Problem: Upon loading, Minecraft stops and gives me an error: "Slot xxx is already used".
    Solution: One of the other mods you've installed does have an item/block with the same ID as my mod. Use the config file of IndustrialCraft, to replace the double-used ID with any other ID that's free.
    Block IDs are 0-255, Item IDs are 256-32000.

    Problem: The sprites aren't correctly displayed. They look messy / white / pink-square.
    or Problem: Upon loading, Minecraft stops and gives me an error: "couldn't load image on index 0" (or similar)
    Solution: Some kind of HD-mod/patch is intereferring with correct sprite display. IndustrialCraft is not and won't be compatible with anything besides 16x16 solution.

    Problem: Upon loading, Minecraft stops and gives me an error: "No further terrain/sprite indices left"
    Solution: You over-modded your minecraft.jar, the game can't handle that many new item sprites / bock textures. Consider removing some mods / setting up a fresh vanilla minecraft.jar .

    If you want to use this mod for anything else then playing it, read the Copyright at the end of this post!

    >>> DOWNLOAD <<<

    Secondary Download for 1.6.6 compatible version IC v7.20

    If you dare to ask anything already answered here, you WILL be ignored.
    Q: Bukkit?
    A: No, stop bugging me already!

    Q: Somebody made X but it doesn't work!
    A: I'm NOT responsible for ANY stuff OTHER people create, not even if it's in direct relation to this mod. This includes config-setup programs, texturepacks, modified versions, tutorials, videos and quite everything else.
    If you use stuff of other people, ask THEM if somethign isn't correctly working.

    Q: Where do i place the config file?
    A: This seems to be quite complicated. In relation to your OS and probably in relation to Java settings, the config needs to be either placed:
    - in the .minecraft - folder
    - in the .minecraft/bin - folder
    - in your minecraft.jar
    I can't predict which location is ned for your MC, just try them out.

    Q: My game crashes upon equipping armor.
    A: You installed the nanosuit file without enabling in the config.

    Q: Can i install this mod with a (TFCs) Mod Manager?
    A: Nope.

    Q: Jetpack isn't working, HELP!
    A: First ensure you rightclick with a Jetpack equipped to activate it.
    As well, take note, that OPTIMINE will disable the code necessary for Jetpacks.

    Q: I've installed the nanosuit file, but minecraft crashes.
    A: You forgot to enable the nanosuit in the config file.

    Q: Is this mod compatible with X?
    A: Can't tell you. This mod should be compatible with everything that's ModLoader-compatible.
    If you get ID match's just use the ID Config added in v1.30 .
    Exception: If you are using the Nanosuit expansion, this mod can cause incompatibilitys with other mods modifying the fd.class !

    Q: I has blackscreen, you mod sucks, fix UP!
    A: Either you forgot to delete the META-INF, though i already stated you have to delete it numerous times. Like everyone else around the forum.
    OR you used incompatible versions. Keep in mind, not everything is compatible with everything else! This exspecially applies to ModLoader, which is required for this mod.

    Q: Mod X is incompatible with your mod, fix it!
    A: As my mod is a clean mod running via ModLoader, any incompatibility is quite unlikely. And if it occurs, it's most likely due to Mod X.
    NOTE: ID duplications may occur with some mods. For now you can only hope the other mod to have an ID config file, i will add one to this mod soon, though. ID Duplications can be fixed with the IndustrialCraft ID config txt file

    Q: Which IDs does your mod use?
    A: Check the IndustrialCraftIDs.txt in the download ^^

    Q: Can we have cars?
    A: NO

    Q:Why does it take so long to mine copper/tin or I Can't mine copper/tin
    A:Enable the industrialpixaxe class/config file or you have another mod that adds tools that is not compatible

    First of all, many thanks to the entire MCP team. Without their compiler, i couldn't have even started the mod.
    As well, many thanks to Risugami, as his ModLoader is the most essential tool for anyone wanting to create clean modifications.
    As well, i would like to thank personally...
    Feanturi - for being this mod's prime spriter
    Bamboori - for spriting whenever this mod's prime spriter (won't call names here) is going lazy
    ZeuX - for helping me when i was to stupid to understand the MCP-Readme
    Risugami, Shockah, 303, SoundManiac - for helping me to grasp the incredible functions the ModLoader awards to the knowing user
    TehKrush - Helped me implementing my first new Block and his
    PlasticCraft mod was used as a reference by me, quite often (Take note: I
    did not copy any of his code, though (besides the one he sent me XD))
    OrangeAngel - for his small, but awesomely effective tutorial on how to implement new ores into chunk generation
    Flan - for the idea to add the treetap as an easy-obtainable, but very-uneffective way of gaining rubber
    Seronis - Pointed me towards the lines of code i ned to complete my Solar Panel
    303 - Prevented me from modifying a baseclass and showed me a different solution, when i wanted to implement the Mine Drill
    CrazyErik - Made some neat screenshots of some crafting recipes while i was too lazy busy to make them, as well as providing the sprite for the Reinforced Stone Door
    Jamy - Sprite for the Jetpack
    Axor`dm - for prowiding some of the crafting pics
    SmallDeadGuy, BlackMoon - for providing/developing the (idea of a) code to reduce Luminator-lags.
    Sorha2 - A couple of neat tricks to fix some SMP GUI-issues
    FindSounds.com & www.pacdv.com - Providing a few free sound samples i've used
    Thanks ya all guys, you helped quite alot!

    Mod Saver
    You may download the tool "Mod Saver" seperately from IndustrialCraft to include it in your own mod.
    Copyright restrictions, documentation and instructions are located in a readme in the download.

    Any other mod creator is free to use this copyright text, as well
    IMS-License (It's my stuff!)
    Everything seen on this website/thread and directly
    related to the content of this post is copyright'd by the respective
    author of this mod (me, Alblaka). Any sort of files associated with this
    content (= the Download) may only be used for it's actual purpouse
    (installing and playing IndustrialCraft). You may modify any or all of
    the content, but are NOT allowed to public any of it.
    As well, noone besides the author and persons elected by the author are
    allowed to provide any download links. Everyone else is NOT allowed to
    public any sort of download, though he/she may hand out links to this
    website/thread instead.
    Exspecially it is EXPLICITELY NOT allowed for anyone besides the author
    to earn any money by using this content's existence. This includes
    adfly, site advertisment and donations.
    Any of the limitations above can be nullified by an explicite permission of the author.

    Addition to the copyright:
    You are free to use this mod for creating tutorial/let's play videos and publish them on YouTube.

    Currently, Feanturi/IndustrialCraft wiki is the only exception for providing a direct download link for IC.
    All other limitations still apply.

      Current date/time is Fri Jul 20, 2018 9:16 pm